Social Media - New Technologies of Collaboration
1.2.1 Introduction to the “Terrain of Interaction”
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Sociotechnical Infrastructure: Social media platforms act like physical buildings. Just as a circular seating arrangement encourages different participation than rows, the design of a digital platform (e.g., Twitter vs. a Blog) influences how people interact.
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Relational Data: Online tools produce massive amounts of data about who knows whom, who talks to whom, and where people hang out. This data is the foundation for Social Network Analysis (SNA).
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Augmenting Intellect vs. Social Experience: Early pioneers (Bush, Engelbart) wanted to augment individual intellect; modern social media focuses on augmenting social experience and collective intelligence.
1.2.2 Social Media Defined
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Definition: Online tools that support social interaction by transforming monologue (one-to-many) into dialog (many-to-many).
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Core Function: Allows users to collaboratively create, find, share, evaluate, and make sense of information.
1.2.3 Social Media Design Framework
To compare different tools, the text provides six key dimensions:
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Size of Producer and Consumer Population:
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Small-to-Small: Instant Messaging, personal email.
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Small-to-Large: Popular blogs, YouTube videos, celebrity tweets.
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Large-to-Large: Wikipedia, eBay, massive multiplayer games (MMOs).
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1.2. Pace of Interaction:
- **Asynchronous:** Email, forums (delayed, encourages careful contribution).
- **Synchronous:** Chat, IM, video calls (real-time, rich reaction).
3. Genre of Basic Elements: The type of “digital object” exchanged (e.g., 140-character tweets, photos on Flickr, 3D avatars in Second Life).
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Control of Basic Elements: Barriers to entry (registration, credit card validation) and governance (centralized “benevolent dictators” vs. distributed systems like Usenet).
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Types of Connections:
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Explicit: “Friending” or “Following.”
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Implicit: Inferred from behavior (replying to a post, “favoriting” a photo).
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Directed vs. Undirected: Following on Twitter is directed (one-way); friending on Facebook is undirected (mutual).
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Weight/Value: Measuring the intensity of a connection (e.g., 10 messages vs. 1 message).
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Retention of Content: Ranging from permanent histories (Wikis) to fleeting, unrecorded exchanges (some IMs).
1.2.4 Social Media Examples & Networks Created
| Category | Key Property | Type of Network Created |
|---|---|---|
| Threaded Conversation | Asynchronous; email, forums. | Reply Graphs: Connects senders and receivers. |
| Synchronous | Real-time; Chat, IM, Texting. | Conversation Networks: Based on active exchange. |
| World Wide Web | Hypertext; URLs. | Hyperlink Networks: Analyzed via PageRank. |
| Collaborative Authoring | Wikis, Google Docs. | Co-authorship Networks: People editing same pages. |
| Microblogs | Brief (140 chars); Twitter. | Follower/Retweet Networks: Directed ties. |
| Social Sharing | Content-centric; YouTube, Flickr. | Affiliation Networks: People connected by shared tags/interests. |
| Social Networking | Profile-centric; Facebook, LinkedIn. | Social Graphs: “Friending” and professional ties. |
| Online Markets | Transactions; eBay, Amazon. | Trade Networks: Connecting buyers and sellers. |
| Idea Generation | Voting/Challenge sites. | Voting Networks: Who voted for which ideas. |
| Virtual Worlds | 3D Environments; Second Life, MMOs. | Spatial/Proximity Networks: Who is near whom. |
| Mobile/Location | GPS-based; Foursquare. | Geographical Networks: Connecting people to places. |
1.2.5 Practitioner’s & Researcher’s Summary
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For Practitioners: Success requires matching the specific tool dimensions to the desired audience and understanding the “etiquette” of that community.
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For Researchers: We are in a “Golden Age” of social science. Challenges include:
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Motivation: How to get people to participate voluntarily.
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Governance: How to manage malicious behavior and community norms.
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Scalability: Finding the limits of how large these networks can grow before they break down.
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